“Neurobot” Models Human Consciousness in Effort to Improve In-Game AI
The idea behind BotPrize is to foster software capable of navigating physical space in a human-like way. This could be used to create more realistic video-game characters, better simulate crowd behaviour in emergency situations or control robots in the real world.
Neurobot’s performance, in particular, will provide an indication of whether the theory of consciousness that it is based on - global workspace theory (GWT) - can really produce human-like behaviour.
According to GWT, unconscious processing such as the gathering and processing of sights and sounds is carried out by various autonomous brain regions working in parallel. Only when information is deemed important enough can it enter the global workspace - or “consciousness” - and be broadcast to other regions of the brain.
(via AI cyber-fighter: does it feel human, punk? - tech - 06 September 2012 - New Scientist)